Virtual reality has picked up strongly in recent years. Devices like Samsung Gear VR shipped 5 million units in 2016 (against expectations which ranged from 2 to 5 million units). We believe total shipments reached 8 –10 million units in 2016, including Oculus Rift, HTC Vive and Sony PS VR products and others.
While the numbers look healthy, we believe that lower hardware price points could support an even higher adoption of the technology. We envisage virtual and augmented reality (VR/AR) to move beyond technology and gaming enthusiasts into areas such as consumer applications and manufacturing.